Q:
C#.Net find output programs (Enumeration) | set 2
belongs to collection: C#.Net find output programs
C#.Net find output programs
- C#.Net find output programs (Data Types) | set 1
- C#.Net find output programs (Data Types) | set 2
- C#.Net find output programs (Data Types) | set 3
- C#.Net find output programs (Operators) | set 1
- C#.Net find output programs (Operators) | set 2
- C#.Net find output programs (Operators) | set 3
- C#.Net find output programs (const Keyword) | set 1
- C#.Net find output programs (this Keyword) | set 1
- C#.Net find output programs (readonly Keyword) | set 1
- C#.Net find output programs (static Keyword) | set 1
- C#.Net find output programs (static Keyword) | set 2
- C#.Net find output programs (if else) | set 1
- C#.Net find output programs (if else) | set 2
- C#.Net find output programs (if else) | set 3
- C#.Net find output programs (switch statement) | set 1
- C#.Net find output programs (switch statement) | set 2
- C#.Net find output programs (switch statement) | set 3
- C#.Net find output programs (goto) | set 1
- C#.Net find output programs (Loops) | set 1
- C#.Net find output programs (Loops) | set 2
- C#.Net find output programs (Loops) | set 3
- C#.Net find output programs (Arrays) | set 1
- C#.Net find output programs (Arrays) | set 2
- C#.Net find output programs (Arrays) | set 3
- C#.Net find output programs (default Arguments) | set 1
- C#.Net find output programs (default Arguments) | set 2
- C#.Net find output programs (Parameter Passing) | set 1
- C#.Net find output programs (Enumeration) | set 1
- C#.Net find output programs (Enumeration) | set 2
- C#.Net find output programs (Boxing & Unboxing) | set 1
- C#.Net find output programs (Structure) | set 1
- C#.Net find output programs (Structure) | set 2
- C#.Net find output programs (Structure) | set 3
- C#.Net find output programs (Classes & Objects) | set 1
- C#.Net find output programs (Classes & Objects) | set 2
- C#.Net find output programs (Classes & Objects) | set 3
- C#.Net find output programs (Constructors & Destructors) | set 1
- C#.Net find output programs (Constructors & Destructors) | set 2
- C#.Net find output programs (Constructors & Destructors) | set 3
- C#.Net find output programs (Inheritance) | set 1
- C#.Net find output programs (Inheritance) | set 2
- C#.Net find output programs (Inheritance) | set 3
- C#.Net find output programs (Interface) | set 1
- C#.Net find output programs (Interface) | set 2
- C#.Net find output programs (Method Overloading) | set 1
- C#.Net find output programs (Method Overloading) | set 2
- C#.Net find output programs (Method Overriding) | set 1
- C#.Net find output programs (Method Overriding) | set 2
- C#.Net find output programs (Method Overriding) | set 3
- C#.Net find output programs (Operator Overloading) | set 1
- C#.Net find output programs (Operator Overloading) | set 2
- C#.Net find output programs (Operator Overloading) | set 3
- C#.Net find output programs (Namespace) | set 1
- C#.Net find output programs (Namespace) | set 2
- C#.Net find output programs (Exception Handling) | set 1
- C#.Net find output programs (Exception Handling) | set 2
- C#.Net find output programs (Exception Handling) | set 3
Answer 1:
Output:
Explanation:
In the above program, we created a FloatVals enumeration that contains VAL1, VAL2, VAL3 constants.
Here, we initialized constants by typecasting float values into integer because enumeration can contain integer values.
Now come to the Main() method, here we created a float variable VAL initialized with 0.0F.
VAL = (float)FloatVals.VAL1 + (float)(FloatVals.VAL3); VAL = (int)10.2F + (int)12.5F ; VAL = 10 +12; VAL = 22;
And then finally we printed the value of variable VAL on the console screen.
Answer 2:
Output:
Explanation:
The above program will generate syntax errors because we cannot define an enum inside the method of a class.
Answer 3:
Output:
Explanation:
In the above program, we created an enum Cars that contains constants HYUNDAI, MARUTI, TATA, and AUDI. In the Main() method we created a variable C of type enum Cars initialized with TATA constant, And we created a switch block that will execute "case Cars.TATA" and print "Tata Car" on the console screen.
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