Q:
C++ Static Variables and Functions | Find output programs | Set 4
belongs to collection: C++ find output programs
C++ find output programs
- C++ Operators | Find output programs | Set 1
- C++ Operators | Find output programs | Set 2
- C++ const Keyword | Find output programs | Set 1
- C++ const Keyword | Find output programs | Set 2
- C++ Manipulators | Find output programs | Set 1
- C++ Manipulators | Find output programs | Set 2
- C++ Reference Variable | Find output programs | Set 1
- C++ Reference Variable | Find output programs | Set 2
- C++ Conditional Statements | Find output programs | Set 1
- C++ Conditional Statements | Find output programs | Set 2
- C++ Switch Statements | Find output programs | Set 1
- C++ Switch Statements | Find output programs | Set 2
- C++ goto Statement | Find output programs | Set 1
- C++ goto Statement | Find output programs | Set 2
- C++ goto Statement | Find output programs | Set 2
- C++ Looping | Find output programs | Set 1
- C++ Looping | Find output programs | Set 2
- C++ Looping | Find output programs | Set 3
- C++ Looping | Find output programs | Set 4
- C++ Looping | Find output programs | Set 5
- C++ Default Argument | Find output programs | Set 1
- C++ Default Argument | Find output programs | Set 2
- C++ Arrays | Find output programs | Set 1
- C++ Arrays | Find output programs | Set 2
- C++ Arrays | Find output programs | Set 3
- C++ Arrays | Find output programs | Set 4
- C++ Arrays | Find output programs | Set 5
- C++ Strings | Find output programs | Set 1
- C++ Strings | Find output programs | Set 2
- C++ Strings | Find output programs | Set 3
- C++ Strings | Find output programs | Set 4
- C++ Strings | Find output programs | Set 5
- C++ Class and Objects | Find output programs | Set 1
- C++ Class and Objects | Find output programs | Set 2
- C++ Class and Objects | Find output programs | Set 3
- C++ Class and Objects | Find output programs | Set 4
- C++ Class and Objects | Find output programs | Set 5
- C++ Constructor and Destructor | Find output programs | Set 1
- C++ Constructor and Destructor | Find output programs | Set 2
- C++ Constructor and Destructor | Find output programs | Set 3
- C++ Constructor and Destructor | Find output programs | Set 4
- C++ Constructor and Destructor | Find output programs | Set 5
- C++ this Pointer | Find output programs | Set 1
- C++ this Pointer | Find output programs | Set 2
- C++ this Pointer | Find output programs | Set 3
- C++ Structures | Find output programs | Set 1
- C++ Structures | Find output programs | Set 2
- C++ Structures | Find output programs | Set 3
- C++ Structures | Find output programs | Set 4
- C++ Structures | Find output programs | Set 5
- C++ Friend Function | Find output programs | Set 1
- C++ Friend Function | Find output programs | Set 2
- C++ Function Overloading | Find output programs | Set 1
- C++ Function Overloading | Find output programs | Set 2
- C++ Function Overloading | Find output programs | Set 2
- C++ Function Overloading | Find output programs | Set 3
- C++ Static Variables and Functions | Find output programs | Set 1
- C++ Static Variables and Functions | Find output programs | Set 2
- C++ Static Variables and Functions | Find output programs | Set 3
- C++ Static Variables and Functions | Find output programs | Set 4
- C++ Static Variables and Functions | Find output programs | Set 5
- C++ Operator Overloading | Find output programs | Set 1
- C++ Operator Overloading | Find output programs | Set 2
- C++ Operator Overloading | Find output programs | Set 3
- C++ Operator Overloading | Find output programs | Set 4
- C++ Operator Overloading | Find output programs | Set 5
- C++ Enumeration | Find output programs
- C++ Inheritance | Find output programs | Set 1
- C++ Inheritance | Find output programs | Set 2
- C++ Inheritance | Find output programs | Set 3
- C++ Inheritance | Find output programs | Set 4
- C++ Inheritance | Find output programs | Set 5
- C++ Exceptional Handling | Find output programs | Set 1
- C++ Exceptional Handling | Find output programs | Set 2
- C++ Exceptional Handling | Find output programs | Set 3
- C++ Virtual Functions | Find output programs | Set 1
- C++ Virtual Functions | Find output programs | Set 2
- C++ Virtual Functions | Find output programs | Set 3
- C++ Templates | Find output programs | Set 1
- C++ Templates | Find output programs | Set 2
- C++ Preprocessor | Find output programs | Set 1
- C++ Preprocessor | Find output programs | Set 2
- C++ Preprocessor | Find output programs | Set 3
- C++ Signal Handling | Find output programs | Set 1
- C++ Namespace | Find output programs | Set 1
- C++ Namespace | Find output programs | Set 2
- C++ Dynamic Memory Allocation | Find output programs | Set 1
- C++ Dynamic Memory Allocation | Find output programs | Set 2
- C++ Dynamic Memory Allocation | Find output programs | Set 3
Answer Program 1:
Output:
Explanation:
Here, we created a class Sample that contains static data member A, non-static member B, and one default constructor. Here, we increased the value of the static member in the defined constructor.
In the main() function, we created two object S1, S2, and also create an object using a new Sample().
Look to the cout statement,
cout<<(new Sample())->B<<" "<<Sample::A;
Here, a new Sample() will return a pointer, so we directly called B using the referential operator "->" and access the value of B initialized in the constructor.
Answer Program 2:
Output:
Explanation:
Here, it will generate an error because we cannot access non-static data member A in static member function fun(). A non-static member function can access static data members because static data members can be shared among all objects.
Answer Program 3:
Output:
Explanation:
Here, we created a class Sample that contains a static data member A, constructor, and one static data member.
In the main() function, here we created the static function pointer that is initialized with static member function of class and created two objects that will call the constructor and increase the value of A. And then we called static member function fun(). Then it will print 2 on the console screen.
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