Write a C++ Menu Driven Program for Stack using Templates. Here’s a Simple C++ Menu Driven Program for Stack using Templates in C++ Programming Language.
Templates are the foundation of generic programming, which involves writing code in a way that is independent of any particular type.
A template is a blueprint or formula for creating a generic class or a function. The library containers like iterators and algorithms are examples of generic programming and have been developed using template concept.
There is a single definition of each container, such as vector, but we can define many different kinds of vectors for example, vector <int> or vector <string>..
Function Template :
The general form of a template function definition is shown here:
Just as we can define function templates, we can also define class templates. The general form of a generic class declaration is shown here:
template <class type> class class-name
{ . . . }
Below is the source code for C++ Menu Driven Program for Stack using Templates which is successfully compiled and run on Windows System to produce desired output as shown below :
SOURCE CODE : :
/* C++ Menu Driven Program for Stack using Templates */
#include<iostream>
using namespace std;
template<class T>
class Stack
{
public:
Stack(int MaxStackSize);
~Stack(){delete[] S;}
int IsEmpty()const{return top==-1;}
int IsFull()const{return top==MaxTop;}
T Peek()const;
void Push(T);
T Pop();
void Display();
private:
int top; //current top of stack
int MaxTop; //max val for top
T *S; //element array
};
template<class T>
Stack<T>::Stack(int MaxStackSize)
{
//stack constructor
MaxTop=MaxStackSize-1;
S=new T[MaxStackSize];
top=-1;
}
template<class T>
T Stack<T>::Peek()const
{
if(IsEmpty()) //top fails
return 0;
else
return S[top];
}
template<class T>
void Stack<T>::Push(T x)
{
if(IsFull())
cout<<"\nno memory()"; //add fails
else
{
S[++top]=x;
}
}
template<class T>
T Stack<T>::Pop()
{
T x;
if(IsEmpty())
{
cout<<"\nstack is empty\n";
return -1;
}
else
{
x=S[top--];
return x;
}
}
template<class T>
void Stack<T>::Display()
{
if(IsEmpty())
cout<<"\nout of bounds"; //delete fails
else
for(int i=top;i>=0;i--)
{
cout<<S[i]<<"\t";
}
}
void menu()
{
cout<<"\n1.Push\n 2.Pop\n 3.Peek\n 4.Display\n";
}
int main()
{
Stack<int>iobj(5);
int ch,x;
do
{
menu();
cout<<"\nenter the choice\n";
cin>>ch;
switch(ch)
{
case 1:
cout<<"\nenter x value to push into the stack\n";
cin>>x;
iobj.Push(x);
break;
case 2:
x=iobj.Pop();
if(x!=-1)
cout<<"\npoped value is \t"<<x<<endl;
break;
case 3:
x=iobj.Peek();
cout<<"\ntop most value is \t"<<x<<endl;
break;
case 4:
iobj.Display();
break;
}
}while(ch>=1&&ch<=4);
return 0;
}
OUTPUT : :
/* C++ Menu Driven Program for Stack using Templates */
1.Push
2.Pop
3.Peek
4.Display
enter the choice
1
enter x value to push into the stack
1
1.Push
2.Pop
3.Peek
4.Display
enter the choice
1
enter x value to push into the stack
2
1.Push
2.Pop
3.Peek
4.Display
enter the choice
1
enter x value to push into the stack
3
1.Push
2.Pop
3.Peek
4.Display
enter the choice
1
enter x value to push into the stack
4
1.Push
2.Pop
3.Peek
4.Display
enter the choice
1
enter x value to push into the stack
5
1.Push
2.Pop
3.Peek
4.Display
enter the choice
3
top most value is 5
1.Push
2.Pop
3.Peek
4.Display
enter the choice
4
5 4 3 2 1
1.Push
2.Pop
3.Peek
4.Display
enter the choice
2
poped value is 5
1.Push
2.Pop
3.Peek
4.Display
enter the choice
2
poped value is 4
1.Push
2.Pop
3.Peek
4.Display
enter the choice
2
poped value is 3
1.Push
2.Pop
3.Peek
4.Display
enter the choice
2
poped value is 2
1.Push
2.Pop
3.Peek
4.Display
enter the choice
2
poped value is 1
1.Push
2.Pop
3.Peek
4.Display
enter the choice
2
stack is empty
1.Push
2.Pop
3.Peek
4.Display
enter the choice
4
out of bounds
1.Push
2.Pop
3.Peek
4.Display
enter the choice
5
Process returned 0
Above is the source code and output for C++ Menu Driven Program for Stack using Templates which is successfully compiled and run on Windows System to produce desired output.
Templates are the foundation of generic programming, which involves writing code in a way that is independent of any particular type.
A template is a blueprint or formula for creating a generic class or a function. The library containers like iterators and algorithms are examples of generic programming and have been developed using template concept.
There is a single definition of each container, such as vector, but we can define many different kinds of vectors for example, vector <int> or vector <string>..
Function Template :
The general form of a template function definition is shown here:
Class Template :
Just as we can define function templates, we can also define class templates. The general form of a generic class declaration is shown here:
Below is the source code for C++ Menu Driven Program for Stack using Templates which is successfully compiled and run on Windows System to produce desired output as shown below :
SOURCE CODE : :
OUTPUT : :
Above is the source code and output for C++ Menu Driven Program for Stack using Templates which is successfully compiled and run on Windows System to produce desired output.
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