The source code to create a class with a user-defined method is given below. The given program is compiled and executed successfully.
// Swift program to create a class with
// the user-defined methods
import Swift
class Sample {
var num1:Int
var num2:Int
init(num1:Int, num2:Int) {
self.num1 = num1
self.num2 = num2
}
func setvalues(num1:Int, num2:Int) {
self.num1 = num1
self.num2 = num2
}
func printvalues() {
print("Num1: ",num1)
print("Num2: ",num2)
}
}
let obj1 = Sample(num1:100,num2:200)
print("Object1: ")
obj1.printvalues()
let obj2 = Sample(num1:0,num2:0)
obj2.setvalues(num1:1000,num2:2000)
print("Object2: ")
obj2.printvalues()
Output:
Object1:
Num1: 100
Num2: 200
Object2:
Num1: 1000
Num2: 2000
...Program finished with exit code 0
Press ENTER to exit console.
Explanation:
In the above program, we imported a package Swift to use the print() function using the below statement,
import Swift
Here, we created a class Sample with two data members num1 and num2. We also defined the init() method with two methods to set and get values of data members. Then we created the two objects and set and get values of data members and printed the result on the console screen.
Program/Source Code:
The source code to create a class with a user-defined method is given below. The given program is compiled and executed successfully.
Output:
Explanation:
In the above program, we imported a package Swift to use the print() function using the below statement,
Here, we created a class Sample with two data members num1 and num2. We also defined the init() method with two methods to set and get values of data members. Then we created the two objects and set and get values of data members and printed the result on the console screen.
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