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Introduction to Java Programming, Comprehensive Version (10th Edition)
by
Y. Danial liang
Edition:
10th edition
ISBN13:
978-0133761313
ISBN10:
0133761312
772
Java programming
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Introduction to Java Programming, Comprehensive Version (10th Edition)
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Chapter: 15 /
Q: 35
(Animation: self-avoiding random walk) Revise the preceding exercise to display the walk step by st
Chapter: 15 /
Q: 36
(Simulation: self-avoiding random walk) Write a simulation program to show that the chance of getting dead-end paths increases as the grid size increases
Chapter: 16 /
Q: 1
(Use radio buttons) Write a GUI program as shown in Figure 16.36a. You can use buttons to move the message to the left and right and use the radio buttons to change the color for the message displayed
Chapter: 16 /
Q: 2
(Select geometric figures) Write a program that draws various figures, as shown in Figure 16.36b. The user selects a figure from a radio button and uses a check box to specify whether it is filled
Chapter: 16 /
Q: 3
(Traffic lights) Write a program that simulates a traffic light. The program lets the user select one of three lights: red, yellow, or green
Chapter: 16 /
Q: 4
(Create a miles/kilometers converter) Write a program that converts miles and kilometers, as shown in Figure 16.37b
Chapter: 16 /
Q: 5
(Convert numbers) Write a program that converts between decimal, hex, and binary numbers, as shown in Figure 16.37c
Chapter: 16 /
Q: 6
(Demonstrate TextField properties) Write a program that sets the horizontalalignment and column-size properties of a text field dynamically, as shown in Figure 16.38a
Chapter: 16 /
Q: 7
(Set clock time) Write a program that displays a clock and sets the time with the input from three text fields, as shown in Figure 16.38b. Use the ClockPane in Listing 14.21. Resize the clock to the center of the pane
Chapter: 16 /
Q: 8
(Geometry: two circles intersect?) Write a program that enables the user to specify the location and size of the circles and displays whether the two circles intersect, as shown in Figure 16.39a
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