Write a C Program to Swap Two Numbers Using Call by Reference. Here’s simple Program to Swap Two Numbers Using Call by Reference in C Programming Language.
A pointer is a variable whose value is the address of another variable, i.e., direct address of the memory location. Like any variable or constant, you must declare a pointer before using it to store any variable address.
The general form of a pointer variable declaration is −
type *var-name;
Here, type is the pointer’s base type; it must be a valid C data type and var-name is the name of the pointer variable.
The asterisk * used to declare a pointer is the same asterisk used for multiplication. However, in this statement the asterisk is being used to designate a variable as a pointer.
The unary or monadic operator & gives the “address of a variable’”.
The indirection or dereference operator * gives the “contents of an object pointed to by a pointer”.
Below is the source code for C Program to Swap Two Numbers Using Call by Reference which is successfully compiled and run on Windows System to produce desired output as shown below :
SOURCE CODE : :
/* C Program to Swap Two Numbers Using Call by Reference */
#include<stdio.h>
void cyclicSwap(int *a,int *b,int *c);
int main()
{
int a, b, c;
printf("Enter a :: ");
scanf("%d",&a);
printf("\nEnter b :: ");
scanf("%d",&b);
printf("\nEnter c :: ");
scanf("%d",&c);
printf("\nValues Before swapping :: \n");
printf("\ta = %d\tb = %d\tc = %d\n",a,b,c);
cyclicSwap(&a, &b, &c);
printf("\nValues After swapping :: \n");
printf("\ta = %d\tb = %d\tc = %d\n",a,b,c);
return 0;
}
void cyclicSwap(int *a,int *b,int *c)
{
int temp;
// swapping in cyclic order
temp = *b;
*b = *a;
*a = *c;
*c = temp;
}
Output : :
/* C Program to Swap Two Numbers Using Call by Reference */
Enter a :: 7
Enter b :: 8
Enter c :: 9
Values Before swapping ::
a = 7 b = 8 c = 9
Values After swapping ::
a = 9 b = 7 c = 8
Process returned 0
Above is the source code for C Program to Swap Two Numbers Using Call by Reference which is successfully compiled and run on Windows System.The Output of the program is shown above .
What are Pointers?
A pointer is a variable whose value is the address of another variable, i.e., direct address of the memory location. Like any variable or constant, you must declare a pointer before using it to store any variable address.
The general form of a pointer variable declaration is −
Here, type is the pointer’s base type; it must be a valid C data type and var-name is the name of the pointer variable.
The asterisk * used to declare a pointer is the same asterisk used for multiplication. However, in this statement the asterisk is being used to designate a variable as a pointer.
The unary or monadic operator & gives the “address of a variable’”.
The indirection or dereference operator * gives the “contents of an object pointed to by a pointer”.
Below is the source code for C Program to Swap Two Numbers Using Call by Reference which is successfully compiled and run on Windows System to produce desired output as shown below :
SOURCE CODE : :
Output : :
Above is the source code for C Program to Swap Two Numbers Using Call by Reference which is successfully compiled and run on Windows System.The Output of the program is shown above .
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