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(4 * 4 16 tails GUI) Rewrite Programming Exercise 28.14 to enable the user to set an initial pattern of the 4 * 4 16 tails problem (see Figure 28.23a)

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(4 * 4 16 tails GUI) Rewrite Programming Exercise 28.14 to enable the user to set an initial pattern of the 4 * 4 16 tails problem (see Figure 28.23a). The user can click the Solve button to display the solution, as shown in Figure 28.23b. Initially, the user can click the mouse button to flip a coin. If a solution does not exist, display a message to report it.

FIGURE 28.23 The problem solves the 16 tails problem

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