Racing car) Write a program that simulates car racing, as shown in Figure 15.34a. The car moves from left to right. When it hits the right end, it restarts from the left and continues the same process. You can use a timer to control animation. Redraw the car with a new base coordinates (x, y), as shown in Figure 15.34b. Also let the user pause/resume the animation with a button press/release and increase/decrease the car speed by pressing the UP and DOWN arrow keys.
FIGURE 15.34 (a) The program displays a moving car. (b) You can redraw a car with a new base point.
CarPane.java
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