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Chapter: 10 / Q: 12
(Geometry: the Triangle2D class) Define the Triangle2D class that contains:
Chapter: 10 / Q: 13
(Geometry: the MyRectangle2D class) Define the MyRectangle2D class that contains:
Chapter: 10 / Q: 14
(The MyDate class) Design a class named MyDate. The class contains:
Chapter: 10 / Q: 15
(Geometry: the bounding rectangle) A bounding rectangle is the minimum rectangle that encloses a set of points in a two-dimensional plane, as shown in Figure 10.24d. Write a method that returns a bounding rectangle for a set of points in a two-dimensional plane, as follows:
Chapter: 10 / Q: 16
(Divisible by 2 or 3) Find the first ten numbers with 50 decimal digits that are divisible by 2 or 3
Chapter: 10 / Q: 17
(Square numbers) Find the first ten square numbers that are greater than Long.MAX_VALUE. A square number is a number in the form of n2. For example, 4, 9, and 16 are square numbers. Find an efficient approach to run your program fast
Chapter: 10 / Q: 18
(Large prime numbers) Write a program that finds five prime numbers larger than Long.MAX_VALUE
Chapter: 10 / Q: 19
(Mersenne prime) A prime number is called a Mersenne prime if it can be written in the form 2p - 1 for some positive integer p
Chapter: 10 / Q: 20
(Approximate e) Programming Exercise 5.26 approximates e using the following series:
Chapter: 10 / Q: 21
(Divisible by 5 or 6) Find the first ten numbers greater than Long.MAX_VALUE that are divisible by 5 or 6
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